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Garry Kasparov on Modern Chess, Part 4

Between 1984 and 1990 Garry Kasparov and Anatoly Karpov contested five long matches for the World Championship. This fourth volume of the series 'Garry Kasparov on Modern Chess' concentrates on all the games played between the two from 1988 to the present day and features their fifth World Championship match played in New York and Lyon 1990. The period after 1990 was also a fascinating one in the chess world as it witnessed the emerg...

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Winter is Coming

Game of Thrones is a phenomenon. As Carolyne Larrington reveals in this essential companion to George R R Martin’s fantasy novels and the HBO mega-hit series based on them the show is the epitome of water-cooler TV. It is the subject of intense debate in national newspapers and by bloggers and cultural commentators contesting the series’ startling portrayals of power, sex and gender. Yet no book has divulged how George R R Martin con...

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stories in between: narratives and mediums @ play

stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related ...

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Attack and Defence

Based on the acclaimed teaching methods of the Dvoretsky-Yusupov chess school, this bool is ideal for any aspiring player who wants to increase his or her chess understanding and playing strength.

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Garry Kasparov on Modern Chess, Part 3

Garry Kasparov and Anatoly Karpov are unquestionably the protagonists who featured in the greatest ever chess rivalry. Between 1984 and 1990 they contested five long matches for the World Championship. This 3rd volume of the,'Garry Kasparov on Modern Chess' series concentrates on the third and fourth matches in this sequence: London/Leningrad 1986 and Seville 1987. Both matches were tremendously exciting and hard fought and both prod...

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The Backwash Squeeze and Other Improbable Feats

At one time the game was even bigger than baseball. Today bridge is played by more than twenty-five million people in the United States alone, with Bill Gates, a sitting Supreme Court justice, and the guys from Radiohead among its devotees. In this spirited homage, Edward McPherson recounts the colorful history of the game and his attempts to master its mysteries in time to compete at the North American Bridge Championships—despite b...

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Gaming Representation

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examin...

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This Gaming Life: Travels in Three Cities

"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him wit...

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Handbook of Research on Gaming Trends in P-12 Education

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current resea...

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Microscope: A Fractal Role-playing Game of Epic Histories

Winner Most Innovative New Product, 2011 Gaming Genius Awards Nominated RPG of the Year, 2011 Golden Geek Awards What is Microscope? A fractal role-playing game of epic histories. Humanity spreads to the stars and forges a galactic civilization... Fledgling nations arise from the ruins of the empire... An ancient line of dragon-kings dies out as magic fades from the realm... These are all examples of Microscope games. Want to explore...